Reportlinker publishes metaverse report with forecast for 2022-2027


  • Reportlinker released a report on current Metaverse market size, 2022 trends and 2027 forecast.
  • The report covers the metaverse market’s technological, economic, and commercial concerns, including assessments, trends, and growth projections through 2027.
  • The aim behind the report is to analyze the regional and worldwide markets for products, services, platforms, programs, applications, and end uses. has published a report titled “Metaverse: Global Market Size, Trends, and Forecast (2022-2027).”

Based on surveys and questionnaires, recent papers examine the market’s drivers, restraints, and prospects. Among the market factors discussed are the effects of COVID-19, Porter’s Five Forces, use case analysis, and the regulatory environment.

Numerous easily readable tables, figures, and infographics are included in the study. The study’s objective is to comprehensively analyze the regional and worldwide markets for products, services, platforms, programs, applications, and end uses.

The report includes both quality and quantity data for every sector. The study analyzes each category and projects its current and future market sizes using compound annual growth rates, or CAGRs.

The report further highlights that, based on the fusion of technologies like VR and AR, the post-reality world enables multisensory experiences with digital things, virtual environments, and virtual individuals.

The size of the worldwide metaverse market was expected to exceed $REDACTED in 2021. By 2027, the metaverse market is forecast to have grown at a REDACTED% CAGR, reaching $REDACTED.

The metaverse market is being driven by younger, digitally native generations’ shifting internet expectations and growing demand for media, entertainment, gaming, and augmented, virtual, and mixed reality (MR) technologies. 

Though concerns about privacy and security and high installation and maintenance costs for metaverse components restrict market growth, the worldwide metaverse market is divided into parts, platforms, available applications, end users, and geographical areas. Technology, software, and services make up the metaverse market. At $REDACTED in 2021, hardware was estimated to be the market leader. 

The demand for metaverse hardware is anticipated to develop at a REDACTED% CAGR and reach $REDACTED by 2027. The need for headgear, desktop, and mobile devices has been divided based on platform. Online networks, asset markets, identities, and the financial industry have all been removed from the metaverse market.  

The various market segments for the metaverse include applications for gaming, social networking, content creation, online commerce, events, and conferences. The end-use categories of the metaverse market include retail, BFSI, media and entertainment, education, aerospace and military, automotive, and others.