- The Decentraland Editor, which is built on Visual Studio Code, is a powerful and user-friendly content creation tool for creating and debugging interactive scenarios all in one location.
- The Editor, which was first revealed in the SDK7 Manifesto, is an all-in-one content production tool that will replace the scenes Builder and enable for more complex yet accessible scene building.
- Decentraland Editor that combines a visual interface with code editing features for developers of all skill levels.
The Editor’s first official version is being released. This is the first of three successively more advanced versions to be produced, each with new features:
Editor Version 1: Improve the development experience
Editor Version 2 : Separate art pipelines from development pipelines in Editor
Editor Version 3: Allows the construction of interactive scenarios without the need of code.
Once prior versions are rock-solid, this staged release will allow Editor contributors to test, iterate, and begin contributing new features.
The Decentraland Editor, built on Visual Studio Code, is a powerful and user-friendly content creation tool for generating and debugging interactive scenarios all in one location.
The Editor, which was first revealed in the SDK7 Manifesto, is an all-in-one content production tool that will replace the scenes Builder and enable for more complex yet accessible scene building. It will eventually become a tool that developers of all skill levels may utilise, integrating a visual interface with code editing capabilities.
Creators should be able to design interactive scenarios without using any code in the final version, generating entirely visually. Using the editor instead of the builder or the CLI (command line interface) would substantially ease the creative process for both technical and non-technical authors!
The Builder and SDK might be used to construct Decentraland sceneries. This was not only a highly complex method available only to expert coders, but it was also inconvenient. Creators could only arrange things and add some interaction through smart items’ in the Builder. If they wanted to change those smart things, they’d have to use code, the SDK, and CLI, and then import it back into the Builder. The constant switching between applications did not make for a pleasant development experience.
The Decentraland Editor is a powerful and user-friendly tool that will allow designers of all skill levels to effortlessly create interactive scenes in its final form. It’s on its way to become an important tool for anybody wishing to generate interesting content in Decentraland, built on top of the popular Visual Studio Code and with new debugging features.