Animoca Brands Introduces AI and NFT Tools via TinyTap to Transform Education


  • On August 30, Animoca Brands launched innovative tools through its ed-tech subsidiary.
  • TinyTap introduced a tool that converts text into visually appealing educational images, enhancing both graphics and gameplay.
  • The AI tools are powered by over ten years of data from TinyTap, encompassing 250,000 games and 170 million plays.

On August 30, Animoca Brands unveiled a set of innovative tools aimed at revolutionizing the educational sector. These tools, designed for both academia and parents, come as a part of the offerings from Animoca’s ed-tech subsidiary, TinyTap.

TinyTap’s platform has always been a hub for educators and parents to craft educational games. With the new AI integration, the game creation process becomes even more streamlined. Users can now generate games based on specific topics in mere minutes. This ensures that the learning material aligns perfectly with the chosen theme, making the educational experience more dynamic and engaging.

One of the standout features is the text-to-image tool. Recognizing the importance of visual learning, TinyTap allows users to transform textual content into visually appealing educational images. This not only enhances the graphics but also elevates the overall gameplay experience.

The foundation of these AI tools is robust. They draw from over ten years of data within the TinyTap ecosystem. This includes insights from over 250,000 games, millions of activities, and a staggering 170 million plays. Such a vast amount of data ensures that the AI tools are both effective and efficient.

Yogev Shelly, TinyTap’s CEO, in a conversation with CoinTelegraph, shed light on the safety and relevance of these tools. He emphasized that the AI-generated games strictly adhere to age-specific guidelines, ensuring a safe learning environment. These guidelines, as Shelly mentions, act as “governors” for the content.

Two primary tools bring these educational concepts to life: the aforementioned text-to-image generator and “Practice Anywhere.” The latter scours the internet for relevant content, like DIY videos or YouTube explainers, and repurposes them into educational games and content.

Shelly also highlighted the current limitation of the tools, which cater to single-topic prompts. However, he hinted at future expansions to overcome this limitation.

Despite the potential of ed-tech, its adoption in modern academic infrastructure remains limited. Traditional classrooms often lack the dynamism that tools like those from TinyTap can offer. Yat Siu, co-founder and executive chairman of Animoca, stressed the transformative potential of technologies like AI in reshaping education for the better.